![]() ![]() With a soft music always playing in the background, this game gives a sense of relaxation as it challenges you with tough calls and punishing fails. ![]() It is all aesthetically appealing, unless you are looking at our dealers face as he looks pretty roughed up from what you can see through his garments. I was rather impressed that the graphics within the cart and how the dealer and cards looked just as good as the scenes when you were taken from the card game and brought to battle or obstacle areas. Whether you used the maul to smash them over the head or the sword to plunge through their chest, it is always great to see a powerful blow as the finale! GraphicsĮverything is pretty well detailed and unmistakable for what it is supposed to represent. ![]() The finishers presented all were rather satisfying thanks to the intensity shown in the final blow to kill the enemy. Providing a regular hit, a hard hit, block, and evade for your main set of moves, they also give a powered hit that can be earned through consecutive strikes without taking damage. The battle moments themselves have a very smooth feel to them though and the controls were as comfortable to use as they were easy to learn. I found myself choosing Malaclypse the most thanks to his battlefield assistance of providing a shield that will absorb one damaging hit from my enemies and the opportunity to re-choose the card selected from a card wheel, which is based on pure chance most of the time. This goes for both the card playing field as well as the battlefield. While, yes they will help you during the battle sequences, they also provide a specific perk of their own. This is still helpful as you can plan the items that you would like to use in battles and on the card playing field, even if you are unsure at what point of the current challenge you will be able to actually obtain and use it.Ĭompanions are more help than they seem to be at first. One card I found myself picking for every challenge, so much so that the dealer even started stating that I had a fondness for it, was "The Old Maiden." This is an Encounter card where if you land on it in the field then your options will be to gain health, food, or gold, and this encounter has saved me on more than one occasion!Įquipment cards took me a few tries to figure out, but when you select them what you are doing is selecting what items will be for sale at Merchants and at Camp. This gives you the chance to remove some of the luck this game is based on with knowledge and personal skill. This is the difference between collecting a gold coin of completion or collecting a silver coin.īefore each challenge they give you the chance to pick what will be on the playing field, unlocking new encounters, equipment, and even companions as you advance through the games entirety. But you will have to keep in mind what the current challenges goal is.Ī challenge could have an end goal as simple as "reach this enemy and defeat him" to a more complicated "obtain six blessings before reaching the High Priestess." While a few of the challenges presented with a main task turn out to be option, but highly suggested, they will not give you full marks upon completion. This is where you will find yourself with choices, chances, and challenges to face in order to advance in the best condition you can keep your stats at in order to be able to handle the final fight. Each card you land on is known as an Encounter card.Īn Encounter card can be anything from positive interactions that help you gain health, food, equipment, or gold, to a negative interaction that could take away any of those items. While the fate card pathway is laid out, you will get to choose which direction to go up, down, left, or right, no diagonal movements. Starting out the game, you are given the challenge titled "The Fool" in which you will first experience the movement style of the game. The mix of challenges presented are various in difficulty and you will never know what to expect to come next, unless you have the right equipment that is. ![]()
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